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Why Sending Students Home with Writing Assignments Might Not Be The Best Idea

Catlin Tucker

In our newest book, Shift Writing into the Classroom with UDL and Blended Learning , Dr. Katie Novak and I guide teachers in creating the time and space to support all parts of the writing process in the classroom. If there is only one pathway provided, students may question their ability to complete a writing task successfully.

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From pencils to pixels: Tech is shaping the future of education

eSchool News

One study found that active learning significantly increases student performance in the classroom: Students were 1.5 times more likely to fail a class that was primarily lecture-based as opposed to interactive. Interactive learning can also elicit emotional responses, which in turn impacts retention.

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Savvas Launches New Interactive US and World History Series

eSchool News

Savvas Learning Company , a next-generation learning solutions provider for K-12 education, today announced the release of its new print and digital high school history series, US History Interactive ©2022 and World History Interactive ©2022 , that promotes a deeper investigation of the past and connects history to the present.

History 190
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How multimedia and interactive tech transform engagement

eSchool News

Key points: Edtech objectives and student engagement goals should drive technology selections Leveraging edtech for differentiated instruction A critical shift in digital instruction in 2025 For more news on interactive learning, visit eSN’s Digital Learning hub Education today looks dramatically different from classrooms of just a decade ago.

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5 vocabulary strategies powered by technology

eSchool News

It advances critical thinking, nuanced understanding, and more accurate selection of words in writing and communication. By integrating technology into vocabulary instruction, teachers can amplify traditional strategies to create more engaging and effective learning experiences.

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6 STEAM tinkering tools for the holidays

eSchool News

Best of all, they’ll help students focus on higher-order thinking skills as they make, design, create, and code their way into 2016. Designed for kids ages 5-13, this unique gaming accessory works with an iPad to offer interactive learning experiences through five games — Tangram , Words , Numbers , Newton , and Masterpiece.

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Teachers Believe That AI Is Here to Stay in Education. How It Should Be Taught Is Debatable.

Edsurge

The most common uses of AI teachers reported were to personalize student learning, interactive learning tools and getting insights on student performance with data analytics. It's going to be really good for writing, not so good for math, as one example. ChatGPT is trained on text data.