Remove Critical Thinking Remove History Remove Interactive Learning
article thumbnail

Savvas Launches New Interactive US and World History Series

eSchool News

Savvas Learning Company , a next-generation learning solutions provider for K-12 education, today announced the release of its new print and digital high school history series, US History Interactive ©2022 and World History Interactive ©2022 , that promotes a deeper investigation of the past and connects history to the present.

History 190
article thumbnail

What are the Three Active Strategies?

eSchool News

Let’s explore how these strategies promote engagement, critical thinking, and deeper understanding among students, enhancing academic success. What are three active learning strategies? Here are three effective strategies: Think-Pair-Share : This strategy encourages active participation and collaboration among students.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

5 educators on what 2024 will bring to education

eSchool News

As we look to 2024, we should aim to integrate real-world problem solving that will encourage critical thinking and collaboration at an early age. As one of the first K-12 institutions in the country to integrate an AR/VR immersive room, we’re at the forefront of a revolution in learning.

Education 332
article thumbnail

A new teacher’s perspective: Today’s best edtech resources

eSchool News

These tools help students visualize and interact with abstract ideas, leading to deeper comprehension and retention of the material, while also fostering critical thinking and problem-solving skills. Plus, students LOVE AR/VR!

STEM 294
article thumbnail

What Technology is Used in Teaching and Learning?

eSchool News

Students not only acquire technical skills in coding and robotics but also develop critical thinking and teamwork abilities. The interactive and experiential nature of educational robotics enhances engagement, making learning enjoyable and meaningful.

article thumbnail

How This Teacher Uses Unreal Engine to Elevate His Students' Learning

Edsurge

Most educators are looking to create opportunities for all students to have deeper and more meaningful learning experiences, while also adding skill acquisition and student agency. Interactive learning environments are making it possible to achieve all of this more than ever now. I am by no means a game designer.

Teachers 184
article thumbnail

How to Use Video Games in the Classroom

Teach Hub

Embracing Video Games Video games can be used as a powerful classroom tool as long as they are used to enhance your learning objectives. Be sure to select games that align with the subject matter you are teaching, and develop skills such as critical thinking , problem-solving, collaboration, etc.