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5 ways to integrate gamification into your classroom

eSchool News

As a fourth-grade teacher, Ive seen how gamification can transform a regular lesson into something my students look forward to. “Games are among childrens favorite activities, especially for primary school students. Quizizz: Turn assessments into fun competitions Quizizz is my top choice for a gamification platform.

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MDM solutions and gamification make perfect interactive learning partners

eSchool News

To facilitate effective teaching and learning, modern schools must equip every classroom with interactive touchscreens and utilize gamification techniques. Understanding the Basics of Gamification in Education Gamification means adding interactive gaming elements to processes such as learning. Finally, gamification is more fun.

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15 skills students need for success — and how to teach them

eSchool News

The need for basic cognitive skills will decline by 15 percent over the course of this decade, while skills that can’t easily be replaced by computers —social and emotional skills such as leadership and empathy, and higher cognitive skills such as creativity and critical thinking — will be in high demand.

Skills 344
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How to teach the 15 skills students need for success

eSchool News

The need for basic cognitive skills will decline by 15 percent over the course of this decade, while skills that can’t easily be replaced by computers —social and emotional skills such as leadership and empathy, and higher cognitive skills such as creativity and critical thinking — will be in high demand.

Skills 279
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How to combat misuse of AI in student writing

eSchool News

Instead of forbidding generative AI tools, it’s critical that teachers show students how and when it’s appropriate to use AI in student writing. The bottom line: When students are confident in their writing skills, they will be less tempted to run directly to AI to generate a writing assignment.

Writing 329
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4 ways to encourage play in education

eSchool News

Unstructured play is how students learn to interact with the world around them. Here are just a few ideas that have helped me incorporate fun and curiosity into my students’ lessons: Gamification: Gamification is when educators use game mechanics in non-gaming situations to improve student engagement and encourage greater participation.

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5 tools to help with project-based learning

eSchool News

Project-based learning gives students deeper learning experiences, and as they apply their knowledge, they develop soft skills such as critical thinking and team work–skills they’ll carry through to college and the workforce. Students are learning detectives, working independently or collaboratively with their peers.