Remove Critical Thinking Remove Gamification Remove Interactive Learning
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MDM solutions and gamification make perfect interactive learning partners

eSchool News

To facilitate effective teaching and learning, modern schools must equip every classroom with interactive touchscreens and utilize gamification techniques. Understanding the Basics of Gamification in Education Gamification means adding interactive gaming elements to processes such as learning.

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From pencils to pixels: Tech is shaping the future of education

eSchool News

But research demonstrates that students who engage with interactive content retain information more effectively via enhanced information processing, contributing to improved performance and better test scores. Interactive learning can also elicit emotional responses, which in turn impacts retention.

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Is the Traditional Classroom Becoming Obsolete?

Ask a Tech Teacher

As students increasingly seek flexible and interactive learning experiences, the conventional approach may not meet their needs any longer. This shift raises critical questions about the future of education: How will teachers adapt their roles? Cost-effectiveness is another critical advantage.

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Discovery Education Premieres Haul!: An Interactive STEM Learning Experience that Digs Into Sustainable Copper Production with Freeport-McMoRan

eSchool News

In this new interactive virtual experience created with Discovery Education, students discover first-hand the STEM activities and skills behind this resource powering our world,” said Tracy Bame, Director of Corporate Social Responsibility at Freeport-McMoRan. Learn more about Dig Into Mining and the new Haul!

STEM 241
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What Technology is Used in Teaching and Learning?

eSchool News

Students not only acquire technical skills in coding and robotics but also develop critical thinking and teamwork abilities. The interactive and experiential nature of educational robotics enhances engagement, making learning enjoyable and meaningful.

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Simulations as a Teaching Strategy

Ask a Tech Teacher

Simulations and games have grown from rote drills using a computer to challenging learning experiences for students that hone problem-solving and critical thinking skills. This is certainly prominent in the workplace, where some 90% of employees say that gamification makes them better at their job and more productive at work.

Teaching 174
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Learning in the Digital Age

eSchool News

Virtual classrooms and collaborative online platforms foster interactive discussions and group projects, transcending physical boundaries and enabling students to connect with peers globally. Gamification elements are also employed to make learning more enjoyable and to incentivize student participation.

Learning 258