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5 reasons why game design is the best way to teach STEAM skills

eSchool News

That’s where game-based learning comes in. Meanwhile, video games are already one of the most familiar and compelling forms of media for students–so why not use them as a learning platform? These benefits translate well to STEAM contexts, where critical thinking, teamwork, and creativity are essential.

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Coding, Creativity and the New Digital Fluency

Edsurge

Coding alone isn’t enough; students must also learn to think systemically, design creatively and build with intention. Research increasingly shows that creativity fuels deeper learning, especially in STEM education. Yet traditional methods often fall short.

Ethics 152
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12 lesser-known K-12 STEM education resources

eSchool News

Introducing STEM education at an early age fosters curiosity and the ability to tackle real-world challenges. But it can be tough to sustain students’ interest in STEM concepts, particularly as students grow older and as STEM topics become more challenging.

STEM 280
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A Serious Look at Game-Based Learning

Edsurge

Can you share some of the obstacles you’ve faced promoting game-based learning? She was opening a public school in the city, modeled on game-based learning. I didn't have any background in games and learning, but I did have a background in curriculum design, school design and educational technology.

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The 2 stages of successful early STEM education revisited

eSchool News

My classroom is a safe environment where students feel it’s acceptable to try, even if they’re not going to be successful the first time–and that certainly applies to STEM education. That’s why our school gradually introduces STEM concepts, and coding in particular, to students as they progress through each grade level.

STEM 273
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The 2 stages of successful early STEM education

eSchool News

My classroom is a safe environment where students feel it’s acceptable to try, even if they’re not going to be successful the first time–and that certainly applies to STEM education. That’s why our school gradually introduces STEM concepts, and coding in particular, to students as they progress through each grade level.

STEM 241
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Game-Based Learning Is Changing How We Teach. Here's Why.

Edsurge

I have to do a lot of the same strategic thinking that I enjoyed doing in that game.” He also ponders whether games can both teach and measure 21st-century skills, considers the barriers to a broader use of GBL in schools and discusses the not-so-mysterious motivational power of Pokemon. EdSurge: First things first.