Remove Critical Thinking Remove Game-Based Learning Remove Science
article thumbnail

Coding, Creativity and the New Digital Fluency

Edsurge

Self-expression fuels learning, and creativity lies at the heart of the human experience. As AI rapidly reshapes software development, computer science (CS) education must move beyond syntax drills and algorithmic repetition. That’s why it’s critical to offer computer science experiences that foster invention, expression and design.

article thumbnail

5 Learning Strategies That Make Students Curious

Teach Thought

Views Facebook Linkedin Print These Learning Strategies Make Students Curious by Terry Heick Understanding where curiosity comes from is the holy grail of education. Learning strategies are applied, and snapshots of understanding are taken as frequently as possible. Of course, very little about learning is scientific.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

A Serious Look at Game-Based Learning

Edsurge

Can you share some of the obstacles you’ve faced promoting game-based learning? She was opening a public school in the city, modeled on game-based learning. I didn't have any background in games and learning, but I did have a background in curriculum design, school design and educational technology.

article thumbnail

Reflections on 50 years of Game-Based Learning (Part 3)

Edsurge

More than 50 years after Don Rawitsch introduced Oregon Trail in his eighth grade class, the debate continues : Can games become a legitimate tool for learning? Proponents of game-based learning have good reason to be optimistic—but also cautious. Making games cultivates a range of hard skills (e.g.

article thumbnail

Game-Based Learning Is Changing How We Teach. Here's Why.

Edsurge

I have to do a lot of the same strategic thinking that I enjoyed doing in that game.” He also ponders whether games can both teach and measure 21st-century skills, considers the barriers to a broader use of GBL in schools and discusses the not-so-mysterious motivational power of Pokemon. It’s usually, “This game is hard.

article thumbnail

12 lesser-known K-12 STEM education resources

eSchool News

Exploratoriums Learning Toolbox : Hands-on science and engineering activities, experiments, and videos that align with K-12 curriculums. Mystery Science : Ready-made science lessons with interactive stories and guided hands-on activities for grades K-5.

article thumbnail

The 2 stages of successful early STEM education revisited

eSchool News

We emphasize two learning stages to build fluid STEM integration from kindergarten to 4th grade: Stage 1: Solving Problems Step-by-Step and Together. To broaden technology integration within STEM curriculum, we began to introduce computer science through the international movement, the ‘Hour of Code.’