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How Game-Based Learning Develops Real-World Skills

Edsurge

Remember that heavy feeling you sometimes got as a kid heading into yet another school day? Middle school Guidance Counselor Rachelle Vallon remembers the feeling, too. But she doesn't want that to be how kids experience school going forward. I feel like this is what I needed when I was a kid going to school," explains Vallon.

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A Serious Look at Game-Based Learning

Edsurge

Now the Managing Director and Chief Learning Officer at Games for Change , Shapiro stands at the vanguard of a movement to both normalize and prioritize game-based instruction in schools. I've always thought games were good models for everything. In entertainment games, it's not about that.

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Reflections on 50 years of Game-Based Learning (Part 3)

Edsurge

More than 50 years after Don Rawitsch introduced Oregon Trail in his eighth grade class, the debate continues : Can games become a legitimate tool for learning? Proponents of game-based learning have good reason to be optimistic—but also cautious. Making games cultivates a range of hard skills (e.g.

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Why Game Based Learning Is the Right Choice for Remote Teaching

Ask a Tech Teacher

Today, because of the changes in education, the use of games to reinforce learning, to teach, and to engage students in their own education has become one of the most effective tools to bridge the gap between school-based and remote learning. It’s called Game Based Learning (GBL).

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Game-Based Learning Is Changing How We Teach. Here's Why.

Edsurge

EdSurge recently caught up with White to talk about how game-based learning (GBL) can help children develop the skills that will be essential in their future jobs, and how Minecraft, specifically, has influenced classroom education and the learning game industry. EdSurge: First things first.

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Makerspaces Encourage Students to Innovate and Build Critical Thinking Skills

EdTech Magazine

Bannan Schools offer tips on setting up hands-on learning in all kinds of spaces. By Karen J.

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12 lesser-known K-12 STEM education resources

eSchool News

TeachEngineering : Standards-aligned, hands-on STEM activities and lesson plans for elementary to high school educators and students. Tynker : Game-based coding lessons and challenges designed for young learners, covering basic programming concepts to advanced topics like AI and robotics.

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