Remove Critical Thinking Remove Game-Based Learning Remove Problem-Based Learning
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The 2 stages of successful early STEM education revisited

eSchool News

In our K-4 buildings, our goal is to integrate technology into the curriculum and enhance the lesson, activity or the critical thinking skills of the student, not just to use technology. We do the first couple levels together so I can model problem-solving questions I would ask myself.

STEM 274
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The 2 stages of successful early STEM education

eSchool News

In our K-4 buildings, our goal is to integrate technology into the curriculum and enhance the lesson, activity or the critical thinking skills of the student, not just to use technology. Game-based learning programs like CodeMonkey are usually their first experience with coding that introduces the problem-based learning mindset.

STEM 250
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The Impact of Inclusive STEM Education

Edsurge

STEM education is not just about science and math; it develops skills such as creativity, communication, empathy and critical thinking that complement technologies like generative AI and coding. Iterate on what works and learn from what doesn’t.

STEM 204