Remove Critical Thinking Remove Game-Based Learning Remove Motivation
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Why Game Based Learning Is the Right Choice for Remote Teaching

Ask a Tech Teacher

It’s called Game Based Learning (GBL). It simply means teachers include games in their lesson plans to teach curricular concepts. By using the games kids already love–want to play–GBL has an opportunity to turn students into lifelong learners who enjoy learning. More on Game-based Learning.

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Game-Based Learning Is Changing How We Teach. Here's Why.

Edsurge

I have to do a lot of the same strategic thinking that I enjoyed doing in that game.” He also ponders whether games can both teach and measure 21st-century skills, considers the barriers to a broader use of GBL in schools and discusses the not-so-mysterious motivational power of Pokemon. It’s usually, “This game is hard.

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Engaging the reluctant reader: Benefits of gamified learning in literacy education

eSchool News

In a TEDx talk titled The Super Mario Effect–Tricking Your Brain into Learning More , Mark Rober highlighted how video games like Super Mario can motivate people to achieve their goals by viewing failures as learning opportunities. This approach especially helps reluctant readers.

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5 ways to integrate gamification into your classroom

eSchool News

Games are among childrens favorite activities, especially for primary school students. Introducing games into the classroom can engage students in ways that conventional methods often fail to do” (Zhang & Crawford, 2023, p. Ive seen this firsthand!

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MDM solutions and gamification make perfect interactive learning partners

eSchool News

Everyone loves games, and competition motivates people to perform their best. In addition, gamification can improve student skills such as active learning, problem-solving, and critical thinking. Don’t gamify everything; instead, focus on lessons lacking engagement and motivation.

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How Blockchain Can Encourage Learning

Edsurge

And the technology may help address an age-old challenge in any classroom: motivation. A group of blockchain projects called “learn-to-earn” (also sometimes called “earn-to-learn”) aims to incentivize learners to engage with educational content and, just as importantly, stick with it.

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Game On: How Four Community College Professors Spawned the CUNY Games Network

Edsurge

Borough of Manhattan Community College (BMCC) started collaborating on game-based learning (GBL) in developmental math and writing instruction in the mid-2000s, they had no idea what they were setting in motion. The CGN also has hosted three increasingly well-attended conferences, called the CUNY Games Festival.