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How Game-Based Learning Develops Real-World Skills

Edsurge

But she doesn't want that to be how kids experience school going forward. And that desire for change drew Vallon to Quest to Learn , a public 6-12 school in New York City focused on game-based learning. I feel like this is what I needed when I was a kid going to school," explains Vallon.

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12 lesser-known K-12 STEM education resources

eSchool News

TeachEngineering : Standards-aligned, hands-on STEM activities and lesson plans for elementary to high school educators and students. Tynker : Game-based coding lessons and challenges designed for young learners, covering basic programming concepts to advanced topics like AI and robotics.

STEM 270
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5 ways to integrate gamification into your classroom

eSchool News

“When properly integrated into lesson plans, gamification can lead to enhanced problem-solving skills, critical thinking, and higher-order learning outcomes in elementary students” (Dehghanzadeh et al., Some even created their own Connection sets, adding another layer of engagement.

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The Impact of Inclusive STEM Education

Edsurge

As the demand for digital skills grows, schools must develop inclusive programs to engage diverse learners. STEM education is not just about science and math; it develops skills such as creativity, communication, empathy and critical thinking that complement technologies like generative AI and coding.

STEM 208
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Playing Games Can Build 21st-Century Skills. Research Explains How.

Edsurge

Research has shown our brains are “ wired for pleasure ,” and that games are an effective way to learn because they simulate adventure and keep our brains engaged and happy. But what exactly do we learn from them? The answer is likely yes, but, much like games themselves, it’s complicated.

Skills 168
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This District Rolled Out Minecraft and Teacher Collaboration Skyrocketed

Edsurge

He says adding M:EE to the district’s robust technology arsenal is helping students master the oft-cited Four Cs of education—critical thinking, communication, collaboration, and creativity. About 8000 students in our middle and high school 1:1 take-home laptop program use Minecraft. Kids open up with Minecraft.

Teachers 167
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CUE 2018: 5 Steps to Create More Accessible, Personalized Professional Development

EdTech Magazine

When Tulare Joint Union High School District (Calif.) Tulare’s mission is to actively engage students in critical thinking and problem-solving with the assistance of technology. “We Switching to gamified PD through a partnership with game-based learning company Alludo was a no-brainer.