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Friday 5: STEAM education in action

eSchool News

STEAM education is trending at an opportune time: The COVID-19 pandemic caused learning loss across the board, and a STEAM-centered curriculum that engages students while weaving important 21st-century education principles into real-world lessons is critical for success. What is STEAM and STEM activity?

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Prepared for tomorrow: Reimagining readiness in Indiana education

eSchool News

The other, from the president and CEO of Project Lead The Way (PLTW), a national nonprofit organization that provides schools with innovative, hands-on, project-based STEM curriculum designed to develop critical skills and knowledge, while preparing students for careers beyond the classroom.

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Explore Interactive Announces Partnership with Award-Winning Curriculum Developer, EiE

eSchool News

. – Explore Interactive and EiE , the award-winning curricula division of the Museum of Science, Boston,are now collaborating to expand engineering and STEM curricular resources to teachers and students across the globe. EiE currently develops research-based, classroom-tested programs that empower children to become lifelong STEM learners.

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Mesa Public Schools and S.A.V.E. Consortium Name CoderZ as Approved Vendor

eSchool News

members, can implement our well-structured and inclusive curriculum with the knowledge that the program meets and exceeds the requirements to become an integral component of a school’s STEM implementation.”. The courses and curriculum engage students in solving gamified challenges by coding a virtual robot. consortium. “We

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4 ways to build engineering into your curriculum

eSchool News

Here are just a few strategies that teachers can use to build engineering into their classroom curriculum: 1. Start Simple: Engineering doesn’t have to be complex to challenge student creativity and critical thinking.

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A Serious Look at Game-Based Learning

Edsurge

I didn't have any background in games and learning, but I did have a background in curriculum design, school design and educational technology. That school, Quest to Learn , was interesting because it was all about using games in the classroom, really thinking about why games are engaging. So, I joined her team.

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For Today’s Kids, Playing Nintendo in the Classroom Isn’t Just a Dream

Edsurge

The gaming devices aren’t being treated as contraband anymore, at least not in the 100 K-12 schools that have welcomed Nintendo products into their classrooms this year to help students develop collaboration, creativity, critical thinking and problem-solving skills.

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