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A Serious Look at Game-Based Learning

Edsurge

Can you share some of the obstacles you’ve faced promoting game-based learning? She was opening a public school in the city, modeled on game-based learning. I didn't have any background in games and learning, but I did have a background in curriculum design, school design and educational technology.

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How to Use Video Games in the Classroom

Teach Hub

The idea of using video games in the classroom may sound like an oxymoron, but it’s clear that when students are engaged, they are learning. Using video games in the classroom as an innovative approach to engage students can work. Additionally, one study found that video games can help students with ADHD focus.

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Change the Game: Using Minecraft to Teach Students with Autism

Edsurge

I find it baffling that in 2019 I still have to explain why it’s important to play with students, especially when Fortune 500 companies are gamifying their workplace and their customer outreach, profitable gamer-culture on YouTube is on the rise and colleges have eSports teams. The game personifies creativity and collaboration.

Teaching 167
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Mindsnacks–Learning in Bite-sized Pieces

Ask a Tech Teacher

Though these are game-based learning, there’s no plot as you might find simulated games. Think Number Munchers rather than Minecraft. Each app includes personalized learning, an enhanced review mode, and additional challenges to keep students motivated. Education Applications. Conclusion.

Language 114
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Why School Leaders Need To Be Trained Like Jet Pilots

Edsurge

By using simulations, districts and schools can get help their leaders improve decision making at times of crisis, benefitting both the school culture and ultimately, student outcomes. Successful simulations enable participants to: Exercise critical thinking and decision making Experience consequences Receive feedback.

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65 ways equity, edtech, and innovation shone in 2022

eSchool News

AR and VR, for instance, brings a fun element to a lesson and can help students develop critical thinking skills. We’ll continue to see schools and educators creating experiential lessons to better engage students and get them excited to be in school learning. –Manan Khurma, Founder, Cuemath.

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Digital Game-Based Learning in Higher Ed Moves Beyond the Hype

Edsurge

Are digital games viable tools for creating effective online teaching and learning environments in higher education, and, if so, is anyone using them? You really have to be effortful and thoughtful, and that is the promise and the pitfall of digital game-based learning.”. Muzzy Lane’s Practice Series.