article thumbnail

Enhance Student Engagement with Virtual Social Learning Spaces

Catlin Tucker

for a unit or text. for a unit or text.

article thumbnail

13 apps that promote higher-order thinking standards

eSchool News

While mobile devices, tablets in particular, have been commonly used to reinforce math and reading skills through the use of games, they can also be used to promote the development of higher level skills and knowledge included in the National Educational Technology Standards for Students (NETS*S) : creativity and innovation; communication and collaboration; (..)

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

#6: 13 apps that promote higher-order thinking standards

eSchool News

While mobile devices, tablets in particular, have been commonly used to reinforce math and reading skills through the use of games, they can also be used to promote the development of higher level skills and knowledge included in the National Educational Technology Standards for Students (NETS*S) : creativity and innovation; communication and collaboration; (..)

article thumbnail

3 Pillars of High-quality Blended Learning

Catlin Tucker

In a high school math class, when learning about graphing equations, teachers can invite students to decide if they would like to graph on paper or use Desmos, an online graphing tool. They can also allow students to work with a research partner or in small groups.

article thumbnail

Bringing Better STEM Education to the Rural South

Edsurge

The collaboration, researchers from Michigan State and Alabama A&M say, is rooted in an equitable sharing of knowledge and best practices between the institutions. The project is funded through a nearly $8 million innovation grant from the U.S. Department of Education and will last five years.

STEM 204
article thumbnail

How the latest ed-tech developments will impact teaching and learning

eSchool News

While mobile devices, tablets in particular, have been commonly used to reinforce math and reading skills through the use of games, they can also be used to promote the development of higher level skills and knowledge included in the National Educational Technology Standards for Students (NETS*S): creativity and innovation; communication and collaboration; (..)

article thumbnail

Hoping to Spur 'Learning Engineering,' Carnegie Mellon Will Open-Source Its Digital-Learning Software

Edsurge

In 1998, for instance, researchers from the university formed a spin-off company called Carnegie Learning that popularized the math tutor software developed at the university. Like Herb Simon said, we need to change higher ed from a solo sport to a collaborative research activity,” said Koedinger.

Learning 167