Remove Collaborative Learning Remove Gamification Remove Participation
article thumbnail

Leveraging edtech for differentiated instruction

eSchool News

Gamification and student engagement Students respond differently to standard classroom instruction, with many finding greater motivation in game-inspired learning environments. Visual, auditory, and interactive elements combine to support each student’s unique learning preferences during group activities.

article thumbnail

Warm-ups–Watch the video

Ask a Tech Teacher

This approach not only builds responsibility but also encourages them to become active participants in their learning journey. Creative Teaching Tools: Utilizing platforms like Smore helps educators design visually appealing and informative materials that enhance communication with students and parents, making learning more accessible.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

64 predictions about edtech trends in 2024

eSchool News

Laura Hansen, NWEA Director of Academic Services, NWEA As 2024 unfolds, the educational landscape embraces the transformative power of AI, crafting a future where accessibility and personalized learning take center stage. Diana Heldfond, CEO & Founder, Parallel Learning Are students learning?

article thumbnail

Get Wild! Gamification Creates Immersive, On-Demand Faculty Development 

Scholarly Teacher

Heather Young Mandujano , Cuyahoga Community College Rebecca Wiggins , Cuyahoga Community College Key Statement: Learn how to use game elements and strategies to build immersive, on-demand learning experiences that are as entertaining as they are effective. Gamification is one strategy that can be used to engage learners.

article thumbnail

Learning in the Digital Age

eSchool News

Moreover, smart K-12 learning systems often include tools for continuous assessment and feedback, allowing educators to monitor progress and adapt instructional strategies in real-time. Gamification elements are also employed to make learning more enjoyable and to incentivize student participation.

Learning 254
article thumbnail

4 Important Lessons from 15 Years in EdTech

Gaggle Speaks

Last week, during the 2015 CoSN Annual Conference , I participated in the CoSN Camp FailFest where leaders in education shared professional failures in order to see future successes. I constantly play contrarian with our marketing team around using the latest education lingo: Project-Based Learning; Web 2.0; The list goes on and on.

Failure 110
article thumbnail

Technology Tools for Teaching and Learning

eSchool News

Online platforms and learning management systems are other examples of technologies that improve student learning and enable teachers to share resources, assignments, and feedback seamlessly. This fosters a more connected and collaborative learning environment, even beyond the physical classroom. Platforms like Kahoot!