Remove Collaborative Learning Remove Game-Based Learning Remove Grades
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Survey Reveals Critical Insight Into Teachers’ Technology Use and Challenges 

eSchool News

Between planning lessons and grading assignments, every minute counts,” said Dan McMahon. With countless ways for students to engage and drive their own learning, Lumio is a perfect fit for educators who are looking for ways to increase interactivity, collaboration, and game-based learning.

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K-12 Tech Innovation News

eSchool News

One notable piece of K-12 tech innovation news is the integration of interactive devices and digital learning tools, transforming static learning spaces into dynamic, multimedia-rich environments. These devices and tools empower teachers to create engaging lessons, fostering a more interactive and collaborative learning experience.

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How to weave video game principles into the classroom

eSchool News

Students earn grades as they complete objectives and even collaborate with classmates on projects. Understanding how the education system is similar to games is vital to redesigning an education-based learning system that would be more engaging for students.

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6 Ways Technology Can Reinvent Parent-Teacher Conferences

Edsurge

Too often we find ourselves repeating the same old feedback: “This is the grade. And it lacks the enthusiasm—as well as the desire to help kids own and engage in their learning—that defines us as innovative educators. Understanding the school’s learning management system (LMS). Personalized Learning Through Gaming.

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Five Ways Teachers Can Use—and Create—Augmented Reality Experiences

Edsurge

A fourth-grade student at Mendez Elementary in San Marcos, Texas, held an iPad out in front of her. BreakoutEDU , for example, is an educational game platform that includes a curated set of physical materials—think padlocks, boxes and invisible ink—and activities across a wide range of subjects and grade levels.

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Education Technology

eSchool News

With online courses, virtual classrooms, and mobile learning apps, education becomes more accessible, reaching students in remote or underserved areas. The platform allows students to submit work electronically, receive grades, and track their progress over time. What is an example of edtech?