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Engaging the reluctant reader: Benefits of gamified learning in literacy education

eSchool News

On average, about 25 percent of children in the early grades struggle with reading. Gamified learning plays to these instincts in young readers, encouraging them to excel and actively engage with the material. The camp also yielded noteworthy results on the DIBELS 8th Edition Reading Assessment.

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Why It's Important to Teach Your Students Financial Literacy—and Three Ways to Do It

Edsurge

Research shows that by the age of 12, students will develop an economic understanding that researchers describe as “essentially adult”. Supplement At-Home Education with Digital Learning Digital financial education can—and does—play a role in providing students with the financial knowledge they may not receive at home.

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