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STEM priorities: Computer science, funding, and gamification

eSchool News

STEM education is a focus once again, with a highlight on leveraging federal funds for STEM education, a look at gamification’s latest role in classroom design, and the latest news in computer science education. Read on for more: Here’s how to leverage federal funds for STEM education.

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Using online modules to strengthen teacher leadership programs

eSchool News

Teacher leader programs offer opportunities for teachers to assume leader roles and leverage their expertise in teaching without leaving the classroom. Despite some of the potential and promise of teacher leader programs, new programs often struggle with problems that stem from mismanagement that limits their effectiveness.

Teachers 271
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5 Ways K–12 Teachers Can Take a New Approach to Computational Thinking

EdTech Magazine

New educational guidelines from ISTE stress the importance of contextualizing science, technology, engineering and math skills through everyday classroom activities. . STEM courses are a central component to K–12 learning , but incorporating STEM into the classroom can be difficult. by Eli Zimmerman.

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Financial Literacy Challenge from Jackson Charitable Foundation and Discovery Education Empowering Communities to Win $10,000 for Their Schools Now Open

eSchool News

The Cha-Ching Money Smart Kids Challenge is part of a wider educational partnership with Discovery Education – Cha-Ching Money Smart Kids – that provides no-cost digital resources for use in the anywhere classroom. Discovery Education currently serves approximately 4.5

Education 130
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Inside ‘Room 21C’: This Iowa Classroom’s Redesign Inspired Seven Other Districts

Edsurge

What if teachers were to return from an edtech training to a different kind of classroom? To date, there have been 13 classrooms redesigned through this effort. Pleasant Middle School , who partnered with our agency in the design of classroom (shown above). Where will our classrooms design travel to next?

Lecturing 103
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New Research Proves Game-Based Learning Works—Here's Why That Matters

Edsurge

Gamify Your Classroom: A Field Guide to Game-Based Learning. The Multiplayer Classroom: Designing Coursework as a Game. The Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education. I have found that educators who care deeply about their students want to participate in research.

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Performing Arts Schools Go High-Tech

EdTech Magazine

By Melissa Delaney Students use a variety of new tools and devices to give their creative endeavors new dimensions.

Art 160