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STEM priorities: Computer science, funding, and gamification

eSchool News

STEM education is a focus once again, with a highlight on leveraging federal funds for STEM education, a look at gamification’s latest role in classroom design, and the latest news in computer science education. Read on for more: Here’s how to leverage federal funds for STEM education.

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Financial Literacy Challenge from Jackson Charitable Foundation and Discovery Education Empowering Communities to Win $10,000 for Their Schools Now Open

eSchool News

Participants may enter up to once a day on behalf of their school from now through June 17, 2022. The Cha-Ching Money Smart Kids Challenge is part of a wider educational partnership with Discovery Education – Cha-Ching Money Smart Kids – that provides no-cost digital resources for use in the anywhere classroom.

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New Research Proves Game-Based Learning Works—Here's Why That Matters

Edsurge

Tama Nunnelly, a middle social studies teacher at Guntersville Middle School in Alabama, participated in the study. “I Gamify Your Classroom: A Field Guide to Game-Based Learning. The Multiplayer Classroom: Designing Coursework as a Game. Full size image here.

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10+ new products from TCEA 2020

eSchool News

MakerBot , a provider of 3D printing and subsidiary of Stratasys, announced the launch of the MakerBotSKETCH Classroom, designed to be a reliable 3D printing setup for the classroom, giving students more access to 3D printing and setting up teachers for success.