New Research Proves Game-Based Learning Works—Here's Why That Matters
Edsurge
MARCH 6, 2017
The sample size was large enough—more than 1,000 students in seven states and in schools with differing student bodies, socioeconomic factors, and geographical locations—to answer the hypothesis in a statistically significant manner. Gamify Your Classroom: A Field Guide to Game-Based Learning. Full size image here.
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