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New Research Proves Game-Based Learning Works—Here's Why That Matters

Edsurge

The sample size was large enough—more than 1,000 students in seven states and in schools with differing student bodies, socioeconomic factors, and geographical locations—to answer the hypothesis in a statistically significant manner. Gamify Your Classroom: A Field Guide to Game-Based Learning. Full size image here.

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Inside ‘Room 21C’: This Iowa Classroom’s Redesign Inspired Seven Other Districts

Edsurge

So, we asked, “How can we change this in our in new and emerging 1-1 schools in southeast Iowa?” What if teachers were to return from an edtech training to a different kind of classroom? To date, there have been 13 classrooms redesigned through this effort. Where will our classrooms design travel to next?

Lecturing 103