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STEM priorities: Computer science, funding, and gamification

eSchool News

STEM education is a focus once again, with a highlight on leveraging federal funds for STEM education, a look at gamification’s latest role in classroom design, and the latest news in computer science education. Read on for more: Here’s how to leverage federal funds for STEM education.

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5 Ways K–12 Teachers Can Take a New Approach to Computational Thinking

EdTech Magazine

New educational guidelines from ISTE stress the importance of contextualizing science, technology, engineering and math skills through everyday classroom activities. . STEM courses are a central component to K–12 learning , but incorporating STEM into the classroom can be difficult. by Eli Zimmerman.

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Financial Literacy Challenge from Jackson Charitable Foundation and Discovery Education Empowering Communities to Win $10,000 for Their Schools Now Open

eSchool News

The Cha-Ching Money Smart Kids Challenge is part of a wider educational partnership with Discovery Education – Cha-Ching Money Smart Kids – that provides no-cost digital resources for use in the anywhere classroom.

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New Research Proves Game-Based Learning Works—Here's Why That Matters

Edsurge

The idea behind my company, Legends of Learning , was that a unique approach to game based learning—short, simple edgames specially built and aligned to curriculum standards—would engage and teach students more effectively. Gamify Your Classroom: A Field Guide to Game-Based Learning. It also showed strong positive efficacy results.

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10+ new products from TCEA 2020

eSchool News

Learning.com , provider of comprehensive digital literacy curriculum, has announced a partnership with Common Sense Education. The SKETCH Classroom goes beyond the hardware and incorporates MakerBot’s complete education ecosystem, providing educators and students with the tools and resources they need to succeed.