Remove Blended Learning Remove Gamification Remove Textbooks
article thumbnail

K-12 Tech Innovation News

eSchool News

These devices and tools empower teachers to create engaging lessons, fostering a more interactive and collaborative learning experience. The proliferation of educational apps and online resources has expanded learning beyond the confines of textbooks. This information can inform instructional strategies and interventions.

article thumbnail

35 edtech innovations we saw at FETC 2023

eSchool News

Beanstack , an edtech platform that helps schools encourage kids to read through gamification, demonstrated the importance of engaging readers. With easy-to-use plug-n-play connectivity, the A30 speaker connects to computers, IFPs, and monitors to provide clear classroom audio up to 20 feet away.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Learning in the Digital Age

eSchool News

Moreover, smart K-12 learning systems often include tools for continuous assessment and feedback, allowing educators to monitor progress and adapt instructional strategies in real-time. Gamification elements are also employed to make learning more enjoyable and to incentivize student participation.

Learning 257
article thumbnail

Technology Tools for Teaching and Learning

eSchool News

Digital assessments and quizzes inject an element of gamification into the learning process, making assessments more engaging and reinforcing key concepts. Digital textbooks and e-books offer a more interactive and dynamic alternative to traditional printed materials. Tablets offer portability and versatility in the classroom.