Remove Blended Learning Remove Gamification Remove Interactive Learning
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Learning in the Digital Age

eSchool News

Virtual classrooms and collaborative online platforms foster interactive discussions and group projects, transcending physical boundaries and enabling students to connect with peers globally. Gamification elements are also employed to make learning more enjoyable and to incentivize student participation.

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Technology Tools for Teaching and Learning

eSchool News

Among examples of technologies that improve student learning is interactive whiteboards, which enable teachers to create interactive lessons, annotate content, and encourage student participation through touch and gesture-based interactions. Platforms like Kahoot!