Remove Attention Remove Gamification Remove STEM
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3 ways gamification engages students

eSchool News

In a study of 554 teachers in the San Antonio area, 60 percent said that students turned in assignments less frequently during distance learning, and 65 percent believed that there were significantly fewer lessons that grabbed the attention of students.

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My top 6 gaming resources for STEM teaching

eSchool News

At times it can seem we’re competing with smartphones and video games for students’ undivided attention. Using games to teach, and adding gamification principles to the classroom, can make learning meaningful, engaging, and fun for even the most reluctant learners.

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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

. — Deepak Cheenath That puts CoCo’s strategies to keep students engaged or motivated to learn at complete odds with what many edtech companies have been trying to do to teach literacy or STEM — mimic online games like Robolox or Minecraft that children spend hours immersed in outside of school. Quizizz is embodying this shift.

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64 predictions about edtech trends in 2024

eSchool News

Virtual learning assistants, or mentors, will, with human overseers, autonomously support personalized development: Imagine personalized learning journeys powered by AI agents that bring relevant topics to your students’ attention, based on your interests. Diana Heldfond, CEO & Founder, Parallel Learning Are students learning?

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Believe the hype! How video games are changing education

eSchool News

Studies have revealed that students find gaming and gamification of work positively stimulating and motivating. The neurological battery of tests included those for working memory and sustained attention was also improved in the subjects after the training period. [1]. Many of these programs incorporate the model of play.

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Is the Traditional Classroom Becoming Obsolete?

Ask a Tech Teacher

According to a study by the National Center for Education Statistics, nearly 60% of students report feeling bored during class, a clear indication that the traditional model often fails to capture attention. Moreover, gamification elements in educational content will drive motivation, encouraging you to tackle challenges with enthusiasm.

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How Do You Use Technology to Improve Your Learning?

eSchool News

Among technology tools for teaching and learning, an engaging example of technology as a K-12 learning tool is educational gamification platforms. Educational gamification tools are versatile, applicable across various subjects, and encourage critical thinking skills. What is an example of technology as a learning tool?