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3 ways gamification engages students

eSchool News

In a study of 554 teachers in the San Antonio area, 60 percent said that students turned in assignments less frequently during distance learning, and 65 percent believed that there were significantly fewer lessons that grabbed the attention of students.

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Will gamification replace paper tests?

eSchool News

One method getting a lot of attention is gamification, which involves incorporating elements of game playing, such as establishing ground rules, scorekeeping, and engaging in friendly competition with other students. Recent studies have shown that gamification in education can increase assessment scores by nearly 15 percent.

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3 ways to use gamification to engage students

eSchool News

In a study of 554 teachers in the San Antonio area, 60 percent said that students turned in assignments less frequently during distance learning, and 65 percent believed that there were significantly fewer lessons that grabbed the attention of students.

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The future of gamification

eSchool News

Key points: Gamification can help engage students when they might otherwise lose motivation Engaged students are 2.5 The more you treat education as a game, the more likely students are to pay attention and be engaged in class. Gone are the days of teachers lecturing in front of students who are taking furious notes.

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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

But even as gamification has become a shorthand for engagement, edtech companies have found it challenging to draw a clear distinction between learning and just having fun. Almost a decade into experiments with gamification, edtech companies are changing the way they approach motivation. Quizizz is embodying this shift.

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My top 6 gaming resources for STEM teaching

eSchool News

At times it can seem we’re competing with smartphones and video games for students’ undivided attention. Using games to teach, and adding gamification principles to the classroom, can make learning meaningful, engaging, and fun for even the most reluctant learners.

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Skibidi anarchy: Post-pandemic classroom technology

eSchool News

The gamification of incivility The concept of gamification has existed on the fringes of educational innovations for many years. But it unfortunately wasnt the edtech industry that won the race for childrens attention–it was social media. So, whats going on?