Reflections on 50 years of Game-Based Learning (Part 2)
Edsurge
NOVEMBER 21, 2022
Around this time, learning scientists picked up on the educational potential of gaming and began running research studies, largely with National Science Foundation (NSF) dollars. This was before large game studios consolidated the market, and small companies like Broderbund, MECC, Maxis and the Learning Company thrived.
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