Remove Attention Remove Game-Based Learning Remove Student Engagement
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How Game-Based Learning Develops Real-World Skills

Edsurge

And that desire for change drew Vallon to Quest to Learn , a public 6-12 school in New York City focused on game-based learning. There are so many amazing ways to use games, game-like experiences and the design process to engage students. "I We're focused on those game-learning principles.

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New Research Proves Game-Based Learning Works—Here's Why That Matters

Edsurge

A great deal of initial research exists about blended learning techniques such as game-based learning, but adoption has stalled because of a lack of scalable, practical techniques that have also proven effective. students who played edgames outperformed their peers on standardized tests. Game based learning is. [an]

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Reflections on 50 years of Game-Based Learning (Part 2)

Edsurge

Around this time, learning scientists picked up on the educational potential of gaming and began running research studies, largely with National Science Foundation (NSF) dollars. This was before large game studios consolidated the market, and small companies like Broderbund, MECC, Maxis and the Learning Company thrived.

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New professional development focuses on engagement through gaming

eSchool News

New online professional development course focuses on increasing student achievement through engagement with game-based learning. The ever-increasing omnipresence of digital media in student’s lives can be challenging for teachers as they compete for kid’s attention in and out of the classroom.

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K-12 Tech Innovation News

eSchool News

Interactive simulations and virtual field trips bring students face-to-face with historical landmarks, famous works of art, and locations that are not accessible to the general public. These K-12 technology trends help enhance students’ engagement and conceptual understanding.

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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

Competing [in a game] doesn’t work as motivation for every student. In CoCo’s demo video, all the different use cases for the platform seem geared toward users building projects together, like coding and playing a game live. But it also can’t offer boring bits of information interspersed with fun games.

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Five Ways Teachers Can Use—and Create—Augmented Reality Experiences

Edsurge

Zombies had taken over the school library, and she and her fellow students had to work together to answer various questions about books—such as identifying where the index is located. If your students ever played Pokemon GO, they experienced AR when they roamed the streets looking for tiny monsters that appeared on their screens.

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