Remove Attention Remove Game-Based Learning Remove Motivation
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?How Game-Based Learning Encourages Growth Mindset

Edsurge

What’s more, game-based learning (GBL) can address some of the most common roadblocks encountered by math teachers and students alike. At New Mexico’s Farmington Heights Middle School , teachers use game-based learning to personalize instruction. Gamers embrace challenges and use mistakes to learn.

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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

Gamified elements like points, coins, badges or topping a leaderboard are like “jolts of caffeine,” claims Manuj Dhariwal, which can take focus away from real learning, or creating projects online. Competing [in a game] doesn’t work as motivation for every student. The idea is to keep learners motivated in a class.

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My top 6 gaming resources for STEM teaching

eSchool News

One teacher shares her favorite games for chemistry, biology, and more, plus resources to help teachers. Motivating students and keeping students actively engaged in lessons is becoming frequently more challenging for even the most creative teachers. Perhaps the best strategy is to embrace the technology and harness it for learning.

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The future of gamification

eSchool News

Key points: Gamification can help engage students when they might otherwise lose motivation Engaged students are 2.5 The more you treat education as a game, the more likely students are to pay attention and be engaged in class. Gone are the days of teachers lecturing in front of students who are taking furious notes.

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How Blockchain Can Encourage Learning

Edsurge

Blockchain has gotten plenty of attention lately as a new mode of exchange, allowing experimental cryptocurrencies like Bitcoin and the sale of NFTs in ways that leave an unalterable, fully transparent public record that tracks the transfer and ownership of digital things.

Learning 218
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Can a Neuroscience Video Game Treat ADHD?

Edsurge

That tagline serves as something of a futuristic mission statement for the Boston-based company, which focuses on bringing brain-training video games to market and is seeking to produce the first FDA-approved game treatment for attention deficit hyperactivity disorder, or ADHD. This kind of thing really does work.”

Attention 167
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K-12 Tech Innovation News

eSchool News

This personalized approach allows students to progress at their own pace, reinforcing understanding and addressing specific learning gaps. More–and better–student engagement: Interactive whiteboards, educational games, and multimedia presentations capture students’ attention and make learning more enjoyable.