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Reflections on 50 years of Game-Based Learning (Part 2)

Edsurge

Around this time, learning scientists picked up on the educational potential of gaming and began running research studies, largely with National Science Foundation (NSF) dollars. This was before large game studios consolidated the market, and small companies like Broderbund, MECC, Maxis and the Learning Company thrived.

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K-12 Tech Innovation News

eSchool News

These adaptable and personalized digital learning resources are proving invaluable as the nation seeks to get students back on track after several years of online and hybrid learning. While the pandemic did cause learning loss, it also pushed forth an increased use of online and hybrid/blended learning technologies for students.

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65 ways equity, edtech, and innovation shone in 2022

eSchool News

And thirdly, we believe that there will be more urgent attention paid to professional development for K-12 educators. This means instruction in evidence-based, proven methodologies for students and teachers that build on literacy as the foundation to all learning and that create a path to educational equity for all.

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5 Favorite Activities to End the School Year

Ask a Tech Teacher

These are game-based learning where students strive to type fast so they can beat an opponent. Have students type a school project (such as a book report or essay) while paying attention to keyboarding skills. This blends typing skills with real-world examples of why they learn to keyboard. Cyberbullying.