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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

For instance, it now groups student users who are at the same level of mastery together, to make competition more fair. And rather than earning points based on the number of subject-matter questions they answer correctly, they advance based on their performance at other gameplay tasks. Quizizz is embodying this shift.

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Building a Learning Company: Three Entrepreneurs Dish Out Advice

Edsurge

Playing games in the classroom is not a new concept. So, it’s perhaps not surprising that there are game-based edtech companies hoping to leave a mark in classrooms. But what goes into building a game-based learning startup—or any edtech startup?

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Esports Scholarships Are Growing. Do They Leave Some Students Behind?

Edsurge

At the start of the 2000s, the whole industry was being turned on its head by games like StarCraft and Counter-Strike, which created a new form of online game competition culture. The technology barriers to playing an esport are lower than ever and titles are increasingly available on laptops, tablets and even phones.

Students 167
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65 ways equity, edtech, and innovation shone in 2022

eSchool News

And thirdly, we believe that there will be more urgent attention paid to professional development for K-12 educators. This means instruction in evidence-based, proven methodologies for students and teachers that build on literacy as the foundation to all learning and that create a path to educational equity for all.