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Beyond One-Size-Fits-All: How School Districts Choose Edtech That’s Culturally Relevant

Edsurge

As classrooms across America become increasingly diverse, with growing populations of multilingual learners and students from various cultural backgrounds, school districts face a critical challenge: selecting educational technology that truly serves all students. million English learners in K-12 public schools in the fall of 2021, up from 4.6

Culture 144
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6 Assistive Technologies That Can Help Students Reach Their Full Potential

EdTech Magazine

6 Assistive Technologies That Can Help Students Reach Their Full Potential. As the number of these students continues to grow, teachers and educators are increasingly turning to assistive technologies to help students across all ranges of ability learn more effectively and reach their full potential. . eli.zimmerman_9856.

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How to ReMake Your Classroom and Inspire Hands-On Learning in the New Year

Edsurge

No longer confined to a corner space in the back of the library, Making activities are finding their way into lessons on history and biology, literature and language. No longer confined to a corner space in the back of the library, Making activities are finding their way into lessons on history and biology, literature and language.

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What Happened to Google's Effort to Scan Millions of University Library Books?

Edsurge

And print-disabled users can use assistive technologies to read scanned books that might otherwise be difficult if not impossible to find in accessible formats. Courant and others involved in the early days of the scanning work acknowledge both the benefits and the shortfalls.

Fairness 167
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50 predictions about what 2025 will bring to edtech, innovation, and everything in between

eSchool News

Additionally, game design exposes students to industry-standard tools (like Blender, Unity and Unreal Engine) and coding languages (such as Python, JavaScript and C#). And, like universities have for years, K-12 schools will increasingly integrate industry links into STEAM curriculum. With more than 20 percent of U.S.