Remove Assistive Technology Remove Critical Thinking Remove Game-Based Learning
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K-12 Tech Innovation News

eSchool News

It draws on research from psychology, linguistics, neuroscience, and education to understand how individuals learn to read, how the brain processes written language, and how best to teach reading effectively. Introducing robotics and coding into the curriculum helps students develop critical thinking and problem-solving skills.

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Change the Game: Using Minecraft to Teach Students with Autism

Edsurge

Minecraft, Autism and 21st Century Learning I was unaware of this early on, but eventually discovered that I wasn’t the only one who found Minecraft useful as an assistive technology for people with autism. I’ve found Minecraft to be an exemplar of those 21st century learning traits mentioned previously.

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