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How Research-Informed Games May Result in Deep Learning Experiences

Edsurge

But for SplashLearn CEO Arpit Jain, it is important to make a distinction between gamification and game-based learning (GBL). Whereas games and gamification are often focused on external rewards, game-based learning relies upon intrinsic motivation. We are also going to use this funding to expand our English language arts program.

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12 Innovative Digital Tools to Engage High School Students

Ask a Tech Teacher

Educational Video Content Creators Educational video content creators are empowering educators to bring lessons to life in ways textbooks simply can’t. Gamification Tools Gamification tools are revolutionizing education by turning learning into a series of challenges and games.

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5 ways to teach like a pirate

eSchool News

Projects using platforms like Flip , Garageband, Russel Tarr’s ClassTools Fakebook page , Matt Miller’s Ditch That TextBook templates, and Ryan O’Donnell’s Creative Ed Tech site offer innovative ways for students to showcase their understanding while connecting to their interests.

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35 edtech innovations we saw at FETC 2023

eSchool News

Beanstack , an edtech platform that helps schools encourage kids to read through gamification, demonstrated the importance of engaging readers. KinderLab Robotics ‘ KIBO connects the arts with computer science – without the need for screen time.

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Is the Traditional Classroom Becoming Obsolete?

Ask a Tech Teacher

Today’s students demand more than just traditional lectures and textbooks; they’re looking for an engaging, flexible, and personalized learning experience. Moreover, gamification elements in educational content will drive motivation, encouraging you to tackle challenges with enthusiasm.

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Key Digital Innovations for Today’s Education Professionals

Ask a Tech Teacher

Gamification Dry subject matter coupled with decreasing attention spans means traditional teaching approaches are becoming less effective. Gamification in the classroom can take on various forms. One way of addressing this is by borrowing principles video games use to keep their audiences engaged.

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K-12 Tech Innovation News

eSchool News

The proliferation of educational apps and online resources has expanded learning beyond the confines of textbooks. Interactive simulations and virtual field trips bring students face-to-face with historical landmarks, famous works of art, and locations that are not accessible to the general public.