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How Research-Informed Games May Result in Deep Learning Experiences

Edsurge

But for SplashLearn CEO Arpit Jain, it is important to make a distinction between gamification and game-based learning (GBL). Whereas games and gamification are often focused on external rewards, game-based learning relies upon intrinsic motivation. EdSurge: What inspired you to create SplashLearn? How-To Videos.

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Is the Traditional Classroom Becoming Obsolete?

Ask a Tech Teacher

Engagement : Interactive tools, such as gamified learning apps, make lessons more engaging, which can lead to better retention and understanding of complex subjects. However, it’s important to acknowledge that while technology offers numerous benefits, it also presents challenges.

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K-12 Tech Innovation News

eSchool News

Immersive technologies such as virtual and augmented reality are redefining traditional learning methods. Interactive simulations and virtual field trips bring students face-to-face with historical landmarks, famous works of art, and locations that are not accessible to the general public.

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64 predictions about edtech trends in 2024

eSchool News

Laura Hansen, NWEA Director of Academic Services, NWEA As 2024 unfolds, the educational landscape embraces the transformative power of AI, crafting a future where accessibility and personalized learning take center stage. Diana Heldfond, CEO & Founder, Parallel Learning Are students learning?

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65 predictions about edtech trends in 2024

eSchool News

Laura Hansen, NWEA Director of Academic Services, NWEA As 2024 unfolds, the educational landscape embraces the transformative power of AI, crafting a future where accessibility and personalized learning take center stage. Diana Heldfond, CEO & Founder, Parallel Learning Are students learning?

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Top 17 Study Tips for Online Learning

k12 Online Schools

Master the Art of Time Blocking Instead of vague to-do lists, time blocking gives structure and flow to a student’s day. Gamify the Learning Experience Learning doesnt have to feel like a chore. Gamification adds fun and engagement to routine study activities. Technology plays a dual role.

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