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5 reasons why game design is the best way to teach STEAM skills

eSchool News

That’s where game-based learning comes in. Meanwhile, video games are already one of the most familiar and compelling forms of media for students–so why not use them as a learning platform? When done right, it can radically change how students learn and retain essential skills. That fuels teamwork.

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Coding, Creativity and the New Digital Fluency

Edsurge

A 2021 OECD study found that 15-year-olds consistently show lower levels of creativity and curiosity than 10-year-olds globally. A follow-up study in 2025 confirmed this trend, highlighting even steeper declines where secondary students have fewer opportunities to build new skills. This inclusivity is intentional.

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How Gamification Uncovers Nuance In The Learning Process

Teach Thought

Share a pic or an update and watch the ‘likes’ roll in, each one like a point in a game. See also The Difference Between Gamification And Game-Based Learning Misunderstanding Gamification The current issue around the idea is less about definition and more about tone. Academic) A good grade?

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Reflections on 50 years of Game-Based Learning (Part 2)

Edsurge

Other games of this time—such as Carmen Sandiego, MathBlaster and Reader Rabbit—were more intentionally instructive but tended to focus on early learning and more simple game mechanics. Here, the gulf between games for entertainment and games for impact widened significantly.

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5 ways to engage your students with Minecraft

eSchool News

As an educator for over 27 years and a Digital Learning Specialist (social studies) for the past 7 years in Atlanta Public Schools, I have supported educators across my district and beyond as they purposefully integrate technology in the classroom to promote engagement and 21 st century skill development.

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3 ways educators leverage gamification strategies

eSchool News

When teachers turn a lesson or tough-to-teach concept into a motivational gamed or use a fun competition to teach new concepts, students become immersed in their learning and are often more engaged–meaning they’re more likely to retain information. Discover how she integrates these gamified tools into her classroom.

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How one high school became a Minecraft powerhouse

eSchool News

She plans to study the subject at the Borough of Manhattan Community College in the fall. Perched on one of the special gaming swivel chairs the team won as a prize in last year’s city championship, Rayden navigated through cavernous rooms that included a library, market, art gallery, and other amenities like a roller skating rink.