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Friday 5: STEAM education in action

eSchool News

Makerspaces are a great example of STEAM learning, letting students combine creativity and art elements into more traditional STEM topics. As STEM has risen in prominence over the past decade, arts education has yet to achieve the same recognition and integration. You can’t have one without the other.

STEM 327
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A Glimpse Into the Playful World of Seymour Papert

Edsurge

In the early ‘60s, Seymour came to MIT and co-founded with Marvin Minsky its Artificial Intelligence Laboratory. He explained with pride that he has figured angles and curvature to obtain the greatest grace, and said, “I want to be a person who puts math and art together.” Did you ever hear about a game advertised as being easy?

Knowledge 129
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A Multipronged Approach to Harnessing Virtual Reality to Advance the HBCU Mission

Faculty Focus

She focuses on using immersive technologies to improve curriculum design and learning outcomes. Mixed-reality learning environments: Integrating mobile interfaces with laboratory test-beds. CAGR, Virtual Reality Market Size Worth USD 84.09 Billion in 2028. Yahoo Finance. link] Frank, J. & Kapila, V. link] Kobayashi, L.,

Languages 113
article thumbnail

A Multipronged Approach to Harnessing Virtual Reality to Advance the HBCU Mission

Faculty Focus

She focuses on using immersive technologies to improve curriculum design and learning outcomes. Mixed-reality learning environments: Integrating mobile interfaces with laboratory test-beds. CAGR, Virtual Reality Market Size Worth USD 84.09 Billion in 2028. Yahoo Finance. link] Frank, J. & Kapila, V. link] Kobayashi, L.,

Languages 101