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Would You Rather: Designing with Choice in Mind

Catlin Tucker

A student’s sense of autonomy and agency are enhanced when they are given a choice about how to engage with the content, learning activities, and each other. When I work with teachers, I encourage them to treat their classrooms (physical or virtual) like a laboratory. Would You Rather? An Experiment.

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New Slate of Inspiring and Engaging Standards-Aligned Content Added to Discovery Education Experience for Back-to-School 2025

eSchool News

Among the new content and resources now available to users of Discovery Education Experience are: Ready-To-Teach Lessons Enhancing Curriculum Built around research-based instructional strategies, these new ready-to-teach lessons and activities target critical classroom needs and help teachers create unique learning opportunities for each student.

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4 ideas to consider when designing a STEM lab

eSchool News

A STEM lab is a learning environment where students, irrespective of grade, can come together and actively participate in hands-on or practical STEM learning. These educational spaces encourage active learning and problem solving.

STEM 278
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How to flip the classroom and create avid learners

eSchool News

The flipped classroom replaces this static model by engaging students in active, dynamic learning. In a flipped classroom, teachers use digital technology instead of lectures to provide most of the learning “inputs” and spend their time fostering social participation and imparting wisdom.

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Friday 5: STEAM education in action

eSchool News

What is STEAM and STEM activity? Much STEM and STEAM activity happens in labs. A STEM or STEAM lab is an environment where students, irrespective of grade, can come together and actively participate in hands-on STEM and STEAM learning. These educational spaces encourage active learning and problem solving.

STEM 327
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Discovery Museum Launches Its 3rd Hands-on STEM Distance Learning Resource

eSchool News

Discovery Museum announced today the launch of its Feel the Force laboratory toolkit, the first offering in a new product series for K-5 remote learning called Field Trip on Tour. Thousands of students and their teachers have participated in the Museum’s live virtual STEM workshops this school year.

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6 benefits of immersive learning with the metaverse

eSchool News

As a definition published by Boston University explains, it is an example of “learning by doing,” and some of the related activities can include field trips, laboratory experiments, and studio performances. If this lesson is moved into the metaverse, far more students will be able to participate and experience the mountain environment.

Learning 319