Remove Activities Remove Game-Based Learning Remove Quizzes
article thumbnail

SMART Technologies Launches AI Assist in Lumio to Save Teachers Time

eSchool News

This new offering integrates AI Assist, an advanced tool designed to save teachers time and elevate student engagement through AI-generated quiz-based activities and assessments. Monster Quiz and Team Quiz : Game-based activities that foster collaboration and competition as students work in teams to answer questions on their devices.

article thumbnail

How to weave video game principles into the classroom

eSchool News

When a student goes home, they are inundated with many other potentially more engaging activities. In the last few decades, the main attractor for many students have been video games. Students read books, pass quizzes, and get a certain number of points attributed to their profile.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

How Video Games Can Teach Reading Just as Well as Books

Edsurge

The class engaged in group discussions, reading response questions, and Kahoot quizzes to gauge comprehension. When we polled students after the read alouds, we learned that students overwhelmingly preferred the narrative-based digital game to all other read-alouds: 75 percent chose it as their favorite.

Reading 167
article thumbnail

Kahoot Launches First-Ever Premium Version for Schools.

Edsurge

schools— Kahoot is offering the first premium version of its game-based learning platform. Until today, Kahoot’s website and mobile app, which feature nearly 60 million multiple-choice quizzes, have been completely free for students and teachers. After launching five years ago—and seeping into nearly half of all U.S.

Quizzes 133
article thumbnail

Alexa Goes to ISTE: Edtech Companies—and Teachers—Debut New Skills for Learning

Edsurge

Four-and-a-half years after Amazon first released Alexa, its voice-activated virtual assistant, the technology is finding its footing in education. Kahoot, a game-based learning company with a trove of millions of educational quizzes, also announced its first Alexa skill this week.

Skills 167
article thumbnail

Unleashing the Power of Active Learning: Revolutionizing Online Education for Unprecedented Engagement and Achievement

Faculty Focus

In the ever-evolving landscape of online distance education, educators face a crucial challenge: captivating students and igniting their passion for learning within virtual environments. The key to unlocking this new era of educational success lies in the integration of active learning strategies. Quizizz , or Google Forms.

article thumbnail

It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The primary trends identified by the team were: adaptive learning, open education resources (OER), gamification and game-based learning, MOOCs, LMS and interoperability, mobile devices, and design. But content is not top on your list.”