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Birmingham City Schools Leads Groundbreaking Research on Student Motivation and Math Achievement

eSchool News

In partnership with sub-awardees WestEd and MIND Education , creators of ST Math , BCS is driving the development of real- time, data-driven insights to improve student engagement and learning outcomes. This three-year initiative is supported by a grant from the Gates Foundation.

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5 of the biggest education trends in 2024

eSchool News

Nontraditional learning models: Microschools, microlearning, game-based learning, and more! Several nontraditional learning models have emerged over the past few years, but we predict that 2024 will see a significant shift as more learners than ever commit to these unconventional learning approaches.

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How Research-Informed Games May Result in Deep Learning Experiences

Edsurge

Games can be particularly effective for engaging learners, promoting active participation and motivating students, both in and outside of the classroom. Educators have long used games to promote learning and deepen student understanding of subject matter. Arpit Jain This was the impetus for SplashLearn.

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5 major education trends of 2024

eSchool News

Nontraditional learning models: Microschools, microlearning, game-based learning, and more! Several nontraditional learning models have emerged over the past few years, but we predict that 2024 will see a significant shift as more learners than ever commit to these unconventional learning approaches.

Education 290
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SMART Technologies Launches AI Assist in Lumio to Save Teachers Time

eSchool News

Lumio by SMART Technologies, a cloud-based learning platform that enhances engagement on student devices, recently announced a new feature for its Spark plan. This new offering integrates AI Assist, an advanced tool designed to save teachers time and elevate student engagement through AI-generated quiz-based activities and assessments.

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5 ways to integrate gamification into your classroom

eSchool News

Games are among childrens favorite activities, especially for primary school students. Introducing games into the classroom can engage students in ways that conventional methods often fail to do” (Zhang & Crawford, 2023, p. This choice element gets students invested in the activity.

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How One District Takes STEM Learning to the Next Level

Edsurge

When you bring esports into the classroom, there’s evidence of better learning outcomes in STEM and even attendance. Celebrate and showcase students’ achievements and learning outcomes.

STEM 197