35 Active Math Games and Activities for Kids Who Love To Move
We are Teachers
JULY 25, 2025
Engage kinesthetic learners with active math games and activities that get them out of their seats and learning with their body and mind.
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We are Teachers
JULY 25, 2025
Engage kinesthetic learners with active math games and activities that get them out of their seats and learning with their body and mind.
Edsurge
JUNE 11, 2025
Creative Coding in the Classroom: From Game Design to Storytelling One example of creative coding comes from a curriculum that introduces computer science through game design and storytelling in Minecraft, a game-based learning platform used by millions of students worldwide. It’s about being active and engaged.
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eSchool News
JUNE 3, 2025
By adopting ST Math’s visual, game-based learning approach, the district has the vehicle to apply cutting-edge research methodologies to understand and improve student persistence in learning. Even well-proven benefits are often lost when students simply fail to engage at the necessary levels.
Teach Thought
JULY 10, 2025
You’re making a game out of something that isn’t. Share a pic or an update and watch the ‘likes’ roll in, each one like a point in a game. See also The Difference Between Gamification And Game-Based Learning Misunderstanding Gamification The current issue around the idea is less about definition and more about tone.
eSchool News
MAY 14, 2025
After working on academics, students could choose from a variety of fun yet educational activities, and the game design program–which used a curriculum from Work ED –was one of them. The program spanned 14 weeks and was aimed at third and fourth graders.
k12
JULY 7, 2025
You need flexible content that fits your child’s learning style, whether they’re a visual learner, an auditory learner, or a “I only learn by doing” learner (shout-out to the kinesthetic crew!). Game-based learning activities , including lessons built for use with Minecraft.
Edsurge
NOVEMBER 7, 2022
And that desire for change drew Vallon to Quest to Learn , a public 6-12 school in New York City focused on game-based learning. There are so many amazing ways to use games, game-like experiences and the design process to engage students. "I We're focused on those game-learning principles.
Edsurge
MAY 30, 2017
What’s more, game-based learning (GBL) can address some of the most common roadblocks encountered by math teachers and students alike. At New Mexico’s Farmington Heights Middle School , teachers use game-based learning to personalize instruction. Gamers embrace challenges and use mistakes to learn.
Ask a Tech Teacher
OCTOBER 30, 2020
It’s called Game Based Learning (GBL). It simply means teachers include games in their lesson plans to teach curricular concepts. By using the games kids already love–want to play–GBL has an opportunity to turn students into lifelong learners who enjoy learning. GBL and Remote Teaching.
Edsurge
NOVEMBER 21, 2022
But, while this program produced many of the giant pioneers still active in the field today, the projects themselves largely failed to thrive. During this same period, hundreds of R&D grants from the NSF stimulated scores of game prototypes for learning research.
Edsurge
APRIL 26, 2019
When Julia Rivard Dexter first launched her game-based learning startup, Squiggle Park , she was hoping to reverse declining literacy rates by creating games that were so fun and engaging kids would want to play in their free time. The company’s 1.5
Edsurge
APRIL 3, 2017
When Vadim Polikov—my childhood friend and a successful entrepreneur—approached me with a game-based learning business idea in the summer of 2015, I jumped at the idea. . Many of the teachers described the games as “transformative.”. My students were so incredibly engaged because of the games.
eSchool News
NOVEMBER 12, 2024
There are a number of ways to make math more collaborative and fun, including shifting the emphasis from procedures to discourse, embracing game-based learning, and using data to continually adapt tools to students’ needs. This inquiry-based approach is effective because it is based on how the brain functions.
eSchool News
NOVEMBER 23, 2023
According to ISTE, “gamification is about transforming the classroom environment and regular activities into a game.” While there are many tools and resources available to educators to support their efforts to create dynamic digital learning environments, one of the most engaging is Minecraft Education Edition (M:EE).
eSchool News
FEBRUARY 16, 2015
One teacher shares her favorite games for chemistry, biology, and more, plus resources to help teachers. Motivating students and keeping students actively engaged in lessons is becoming frequently more challenging for even the most creative teachers. I use games in my classroom in a few ways.
eSchool News
FEBRUARY 5, 2021
The popular game-based learning program SplashLearn, announced the 7th edition of its massively popular SpringBoard Math Challenge today. The math content covers more than 570 skills through 2,376 activities and games. The registration for teachers and entry to the competition is already open. About SplashLearn.
eSchool News
JANUARY 8, 2019
If playing games is part of our culture, even part of our identities, then it stands to reason that students can be highly motivated by game-based learning opportunities. So what if we make classrooms the game?
eSchool News
FEBRUARY 23, 2022
San Francisco, CA, 23 nd February 2022 : The popular game-based learning program SplashLearn, today announced the 8 th edition of its massively popular SpringBoard Math Challenge. The SplashLearn learning program caters to PreK through grade 5, and is available free-of-charge to all schools and teachers.
eSchool News
FEBRUARY 18, 2025
Exploratoriums Learning Toolbox : Hands-on science and engineering activities, experiments, and videos that align with K-12 curriculums. Mystery Science : Ready-made science lessons with interactive stories and guided hands-on activities for grades K-5.
eSchool News
MAY 26, 2021
SAN FRANCISCO, CA , May 26, 2021: SplashLearn, the game-based learning program used by millions of students, announced winners of its massively popular annual competition – the SpringBoard Math Challenge. SplashLearn, formerly Splash Math, creates engaging learning experiences built to transform children into fearless learners.
Edsurge
MAY 10, 2021
Games can be particularly effective for engaging learners, promoting active participation and motivating students, both in and outside of the classroom. Educators have long used games to promote learning and deepen student understanding of subject matter. Arpit Jain This was the impetus for SplashLearn.
Edsurge
DECEMBER 5, 2022
Recently, we were fortunate to speak with her at length on the topic of game-based learning. Here, she comments on the history of gaming in education, its limitations and its potential—when done well—as a conduit for deep connections with learners. EdSurge: How have you seen the field of game-based learning evolve?
eSchool News
JANUARY 31, 2024
Nontraditional learning models: Microschools, microlearning, game-based learning, and more! Several nontraditional learning models have emerged over the past few years, but we predict that 2024 will see a significant shift as more learners than ever commit to these unconventional learning approaches.
eSchool News
FEBRUARY 10, 2021
SplashLearn is a game-based learning program that intelligently adapts to each child’s learning ability and helps them master skills at their own pace. With a strong focus on engagement and efficacy, it has over 4,000+ curriculum-aligned games and activities, designed to create an exciting learning experience for kids.
eSchool News
JULY 4, 2022
While I have long been a proponent of game-based learning, I had (up until this past year) been skeptical of the role of esports in education. Every day, we explored plants through hands-on experiments, farmed in Minecraft, and stayed active with recess breaks. Summer 2021: Farmcraft Summer Camp.
eSchool News
DECEMBER 5, 2024
. “The survey results show that teachers are driven by the opportunity to positively impact their students’ lives, so we’re providing tools that enrich their work in the classroom and free up time for the personal moments and activities that matter to them outside of school.” To learn more, visit GoLumio.com.
eSchool News
JUNE 20, 2024
Key points: Gamifying learning often leads to deeper student engagement and understanding 4 ways to encourage play in education Prioritizing inclusivity in game-based learning For more news on gamification, visit eSN’s Digital Learning hub On October 1st, the announcement rings out: “It’s time to master those multiplication facts, everyone!”
eSchool News
MARCH 31, 2025
The NEA encourages teachers to bring physical activity into the classroom by incorporating brain breaks in students daily routines or taking classroom activities outside. Learning and physical activity also work well because of the fun factor. When they are engaged, they retain what they learn. Be creative.
eSchool News
JANUARY 24, 2025
Student engagement and involvement with technology-driven IEPs: Technology-driven IEPs can also empower students to take an active role in their education plan. It is vital for students to take ownership in their learning. When students on an IEP reach a certain age, it is important for them to be the active lead in their plan.
eSchool News
DECEMBER 26, 2024
Nontraditional learning models: Microschools, microlearning, game-based learning, and more! Several nontraditional learning models have emerged over the past few years, but we predict that 2024 will see a significant shift as more learners than ever commit to these unconventional learning approaches.
eSchool News
JANUARY 30, 2023
Schools will continue to provide struggling students with tutoring services, while advanced students will find new learning opportunities through online courses or internships outside the classroom. We expect this to motivate schools to create more flexible, active learning spaces that can be modified to fit a wide variety of learning needs.
eSchool News
OCTOBER 12, 2015
Working in collaboration with content experts from Bill Nye the Science Guy, LucasArts, Cal Tech’s Tectonics Observatory and Boston University, GameDesk merged its assessment-driven and game-based learning design practices to foster deep conceptual learning of various geosciences subjects.
eSchool News
SEPTEMBER 3, 2018
In our K-4 buildings, our goal is to integrate technology into the curriculum and enhance the lesson, activity or the critical thinking skills of the student, not just to use technology. Since then, each year during the ‘Hour of Code’ I take the opportunity to introduce all grade levels to coding.
eSchool News
APRIL 17, 2025
Lumio by SMART Technologies, a cloud-based learning platform that enhances engagement on student devices, recently announced a new feature for its Spark plan. This new offering integrates AI Assist, an advanced tool designed to save teachers time and elevate student engagement through AI-generated quiz-based activities and assessments.
Edsurge
JANUARY 31, 2019
And some research backs up his theory: according to a Pew Research Center survey , 84 percent of surveyed teens said they have or have access to a game console at home, and 90 percent said they play games either on a cell phone, computer, console or cellphone. It’s almost like a Language Arts activity in a lot of ways,” Isaacs says.
Edsurge
AUGUST 28, 2024
Their excitement is evident as they face challenges and earn rewards, turning traditional learning into an adventure. Game-based learning not only motivates students through elements like challenges, rewards and narratives but also fosters critical skills such as problem-solving, strategic thinking and collaboration.
eSchool News
SEPTEMBER 6, 2017
In our K-4 buildings, our goal is to integrate technology into the curriculum and enhance the lesson, activity or the critical thinking skills of the student, not just to use technology. Game-based learning programs like CodeMonkey are usually their first experience with coding that introduces the problem-based learning mindset.
eSchool News
DECEMBER 29, 2023
Schools will continue to provide struggling students with tutoring services, while advanced students will find new learning opportunities through online courses or internships outside the classroom. We expect this to motivate schools to create more flexible, active learning spaces that can be modified to fit a wide variety of learning needs.
eSchool News
MARCH 31, 2020
Read to Lead is a 100% free and proven blended learning solution that leverages game-based learning to help students in grades 5-9 build reading, writing, and leadership skills. The program includes engaging content, data dashboards, and hands-on activities.
eSchool News
JUNE 7, 2023
Classroom activities, play-inspired lessons, and phenomena-based videos exemplify how curiosity drives STEM solutions while empowering students to learn by doing and seeing. The content will equip students with the right skills and knowledge to pursue STEM careers at home, in the classroom, or wherever learning takes place.
eSchool News
JANUARY 10, 2025
“Games are among childrens favorite activities, especially for primary school students. Introducing games into the classroom can engage students in ways that conventional methods often fail to do” (Zhang & Crawford, 2023, p. This choice element gets students invested in the activity.
Edsurge
AUGUST 9, 2019
When we polled students after the read alouds, we learned that students overwhelmingly preferred the narrative-based digital game to all other read-alouds: 75 percent chose it as their favorite. Another active read aloud, “Reader’s Theater,” a play format in which students get to physically move around, came in at 25 percent).
We are Teachers
MAY 9, 2025
Summertime is fun time with water activities, from making your own sprinkler to building water balloon yo-yos to creating a winding river.
eSchool News
JUNE 2, 2016
Highlights include: • Mobile and Video Content that allows students to access learning from anywhere and on any device, while providing more authentic ways of delivering students feedback. Learning Analytics to help keep students on track for success. To learn more about Brightspace, visit [link].
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