Remove Active Learning Remove Learning Tools Remove Math
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5 ways to integrate gamification into your classroom

eSchool News

For example, before a math test, I create a Quizizz game with problems covering the key concepts. When students get a question wrong, they see the correct answer and have the option for Redemption Questions, giving them another chance to learn from their mistakes. This choice element gets students invested in the activity.

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Integrating Active Learning in Large STEM Lectures

Scholarly Teacher

Gabriele Pinto , Baylor University Key Statement: Implementing elements of active learning into a large course may seem daunting task, but think-pair-share aided by quizzing and clickers can be done in any size classroom. 2023; Hsu & Goldsmith, 2021; Venus & Sharma, 2024). Image courtesy of This Is Engineering, Unsplash.

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How to ensure edtech ROI? Ask these 4 questions

eSchool News

They need tools that are easy to use, support active learning, and can accommodate the needs of diverse learners. Or too many different tools for different tasks. Resources for competency learning can be built and shared with digital tools, so both the competency process and edtech training are happening at once.

Questions 319
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Expanding into Early Childhood Is Good for Edtech Companies. Is It Good for Kids?

Edsurge

Kids, to introduce young children to foundational skills and concepts like social-emotional learning, math and reading. The prospect of national universal preschool and affordable child care on the horizon—both of which will need curriculum and learning tools—certainly isn’t hurting, she adds.

Math 218
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43 back-to-school predictions for the 2024-2025 year

eSchool News

While some classrooms may reduce or remove screen time, I believe many educators are now re-evaluating digital technologies with a discerning eye, recognizing that not all digital tools are created equal. If we do, then I think there’s a real chance that, within a decade, the math class of today will feel like the distant past.

Schools 338
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How One District Takes STEM Learning to the Next Level

Edsurge

For the past four years, applied learning pedagogies, including digital tools like game-based platforms, have been explored within LAUSD to build math, literacy and social-emotional learning competencies using applied learning pedagogy.

STEM 197
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The Case for ‘Edtech Minimalism’ in an Age of Distance Learning

Edsurge

Building critical-thinking and problem-solving skills in math. Making documentation of learning and communication streamlined and accessible for all learners. Preserving opportunities for socialization, dialogue and discourse. Ensuring my students have ample time for independent reading and writing.