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Friday 5: AR and VR

eSchool News

These tools are engaging, bringing students up close with historic landmarks from around the world, illustrating science concepts that are hard to see without high-tech equipment, and giving students different views and perspectives on hard-to-understand concepts. Plus, students are engaged in active learning with AR and VR tools.

Textbooks 321
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5 ways to integrate gamification into your classroom

eSchool News

When students get a question wrong, they see the correct answer and have the option for Redemption Questions, giving them another chance to learn from their mistakes. Gimkit: Build collaboration while earning rewards Gimkit is another fun platform for learning games. This choice element gets students invested in the activity.

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How One District Takes STEM Learning to the Next Level

Edsurge

This is part of a three-article series covering key principles to consider when building out computer science programs in your academic setting. We saw an opportunity to use Minecraft Education as a project-based learning tool in computer science, which is how Level Up Los Angeles was born. Read the other articles here and here.

STEM 188
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The Link Between Edtech, Curiosity and Creativity in the Classroom

Edsurge

We are focused on helping educators deliver impact in a few key areas: Creating active learning experiences that foster self-expression What happens when students are given more options to engage with content and demonstrate their learning? Pear Deck Learning Science. Recommended Resources.

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How Teaching Should Change, According to a Nobel-Prize-Winning Physicist

Edsurge

He argues that the traditional lecture method for teaching physics and other STEM fields has been proven ineffective, and that shifts to more active methods can greatly improve learning outcomes to make sure the next generation of researchers can make the next Nobel-worthy breakthroughs. So 90 percent didn't get this.

Teaching 196
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Online Learning's 'Greatest Hits'

Edsurge

The next big move came when instructional designers, as part of their skillset, turned to digital authoring systems, software introduced to stimulate engagement, encouraging virtual students to interface actively with digital materials, often by tapping at a keyboard or touching the screen as in a video game.

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The Resurgence of 3D Printers in Modern Learning Environments

EdTech Magazine

While there’s a great deal of information to digest, the article points out that many benefits of 3D printing go beyond math and science comprehension. 3D printing also supports inclusion efforts for students of various learning styles and improves collaboration and speaking skills.

STEM 167