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Look to the Science: Understanding how Mind, Brain and Education Science can Inform Educational Practices

k12 Digest

Mind, brain and education science combines knowledge in the fields of cognitive psychology, neuroscience, and education to inform methods of teaching and explore the impact of those strategies on learning, helping to transform the field of education. Lets examine a few examples from the research.

Science 246
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Evidence Is Mounting That Calculus Should Be Changed. Will Instructors Heed It?

Edsurge

The study — which involved 811 undergraduate students at Florida International University, a large public university in Miami — is perhaps the biggest randomized study of active learning methods in calculus, says Laird Kramer, a physicist at the university and one of the study’s authors.

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The Neurodiverse Instructor with Neurotypical Students

Faculty Focus

Many academics are aware of altering learning styles of those on the “Autism Spectrum.” When a student with Autism arrives in the classroom this changes how interactions occur between a neurodiverse (ND) student and a neurotypical (NT) instructor. So, how do I limit this befuddling in the classroom as an ND academic?

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Look to the Science: Understanding how Mind, Brain and Education Science can Inform Educational Practices

k12 Digest

Mind, brain and education science combines knowledge in the fields of cognitive psychology, neuroscience, and education to inform methods of teaching and explore the impact of those strategies on learning, helping to transform the field of education. Lets examine a few examples from the research.

Science 130
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Building Student Ownership through Active Learning Strategies

Faculty Focus

Whether you are considering redesigning an entire course, enhancing current in-class activities, or incorporating a more interactive approach to what you are already doing, active learning strategies offer a variety of options that are relevant across all levels and disciplines.

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Space Matters: Lessons Learned from an Active-Learning Classroom

Edsurge

Too many discussions of edtech focus on tools (like tablets, clickers, learning-management systems, smart boards, etc). Two years ago we renovated an old computer lab into an active learning classroom. Here are a few lessons learned: Bring Your Own Device (BYOD) can be a struggle. Conclusion: It’s helping.

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MDM solutions and gamification make perfect interactive learning partners

eSchool News

In addition, gamification can improve student skills such as active learning, problem-solving, and critical thinking. Gamification helps students retain acquired knowledge. In fact, applying gamification to the learning process can increase knowledge retention by up to 40 percent. Finally, gamification is more fun.