Remove Active Learning Remove Gamification Remove Group work
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Education Technology

eSchool News

Platforms like Google Classroom, Microsoft Teams, and Zoom allow for real-time discussions, feedback, and group work, making remote and hybrid learning more accessible. As a result, teachers can better support diverse learning styles within a classroom, making instruction more effective. Educational games like Kahoot!

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Classroom Learning

eSchool News

This immediate feedback loop fosters deeper understanding and promotes active learning. Moreover, classroom learning facilitates social interaction and collaboration among students. One effective strategy is to incorporate gamification into classroom learning activities.

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Online Learning Meets Social Media: A New Era of Education

k12 Online Schools

Building a Digital Learning Culture In a traditional classroom, culture is built through physical presence: greetings at the door, shared lunchtime, or spontaneous group work. But online schools have to work harder to build this same community. Were seeing: Gamified learning challenges shared as reels or stories (e.g.,