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MDM solutions and gamification make perfect interactive learning partners

eSchool News

In addition, gamification can improve student skills such as active learning, problem-solving, and critical thinking. Gamification helps students retain acquired knowledge. In fact, applying gamification to the learning process can increase knowledge retention by up to 40 percent. Finally, gamification is more fun.

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5 ways to integrate gamification into your classroom

eSchool News

When students get a question wrong, they see the correct answer and have the option for Redemption Questions, giving them another chance to learn from their mistakes. Gimkit: Build collaboration while earning rewards Gimkit is another fun platform for learning games. .

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Unleashing the Power of Active Learning: Revolutionizing Online Education for Unprecedented Engagement and Achievement

Faculty Focus

In the ever-evolving landscape of online distance education, educators face a crucial challenge: captivating students and igniting their passion for learning within virtual environments. The key to unlocking this new era of educational success lies in the integration of active learning strategies.

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Unleashing the Power of Active Learning: Revolutionizing Online Education for Unprecedented Engagement and Achievement

Faculty Focus

In the ever-evolving landscape of online distance education, educators face a crucial challenge: captivating students and igniting their passion for learning within virtual environments. The key to unlocking this new era of educational success lies in the integration of active learning strategies.

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Carmen Sandiego Is Back. But Can She Fix America’s Geography Woes?

Edsurge

recalls a childhood love of mystery novels, piecing together clues and what we might call today active learning. This put me in more in the driver’s seat than reading,” he says of the franchise’s early games. There are a lot of dominoes that can be knocked down with geospatial knowledge.”

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Education Technology

eSchool News

Overall, education technology represents a transformative force in modern education, reshaping how knowledge is delivered, consumed, and managed. Together, these technologies are reshaping the education landscape, offering new ways to teach and learn. Educational games like Kahoot! What is an example of edtech?