Remove Active Learning Remove Disabilities Remove Game-Based Learning
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MDM solutions and gamification make perfect interactive learning partners

eSchool News

In addition, gamification can improve student skills such as active learning, problem-solving, and critical thinking. It will also disable or freeze devices after repeated attempts at access. Interactive touchscreens allow students to actively learn, retain their knowledge, and collaborate with others.

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How One District Takes STEM Learning to the Next Level

Edsurge

In the United States, there are over 15,000 esports teams in K-12 schools, and many esports teams and programs emphasize access to students with disabilities. When you bring esports into the classroom, there’s evidence of better learning outcomes in STEM and even attendance.

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