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Closing the digital use divide with active and engaging learning

eSchool News

Active learning with technology involves the use of edtech tools and digital resources to discover, analyze, and apply learning. Passive learning doesn’t help students develop future-ready skills, like critical thinking or creativity, in the same way active learning does.

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New Mexico’s Middle College High School Selects Discovery Education’s Pivot Interactives to Support Student Science Explorations

eSchool News

Charlotte, NC — New Mexico’s Middle College High School, a public charter school within Gallup-McKinley County Public School District, today announced it has selected Discovery Education’s innovative digital resources to support student science explorations. Discovery Education’s Business Development Representative.

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MiEN Company Releases New Guide on Creating Active Learning Spaces

eSchool News

To help educators make the most of new teaching strategies and tools, MiEN Company has published “ A Guide to Creating Dynamic Active Learning Spaces.”. It also shares a quick case study of how New Albany High School in Indiana transformed a media center into a multi-purpose room and the accompanying benefits. “A

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Friday 5: STEAM education in action

eSchool News

A STEM or STEAM lab is an environment where students, irrespective of grade, can come together and actively participate in hands-on STEM and STEAM learning. These educational spaces encourage active learning and problem solving.

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5 ways teaching science with probeware promotes 3D learning

eSchool News

Here are five ways probeware, such as Vernier sensors, supports the 3D learning framework. Encouraging active learning through investigations Probeware provides a hands-on, interactive way for students to engage with scientific concepts.

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Language Arts teacher: These are “My Tech Essentials” for high schoolers

eSchool News

These app essentials will help keep high school students engaged while learning language arts, and teach them how to form the arguments and enhance learning comprehension. The idea is the main component in argument forming, and actively learn teaches students how to communicate by asking and answering questions.

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5 ways to integrate gamification into your classroom

eSchool News

When students get a question wrong, they see the correct answer and have the option for Redemption Questions, giving them another chance to learn from their mistakes. Gimkit: Build collaboration while earning rewards Gimkit is another fun platform for learning games.