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Prioritizing inclusivity in game-based learning

eSchool News

s director of learning design, and Plub Limpiti, learning designer at Kahoot!, the whitepaper explores the challenges and vast opportunities in creating more inclusive game-based learning experiences that lead to better outcomes.

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The Impact of Inclusive STEM Education

Edsurge

Research formality ranges from classroom-based informal needs assessment and feedback regarding professional learning to high-level National Science Foundation-funded studies. Iterate on what works and learn from what doesn’t. Every student must have the tools, voice and choice to express and own their learning.

STEM 208
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How One District Takes STEM Learning to the Next Level

Edsurge

Selecting a collaborative and nonviolent platform for introducing esports into the curriculum can stimulate creativity and teamwork among students, as evidenced by our choice to employ game-based learning tools for creative competitions. Celebrate and showcase students’ achievements and learning outcomes.

STEM 194