Remove Accessibility Remove Game-Based Learning Remove Research Design
article thumbnail

It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The primary trends identified by the team were: adaptive learning, open education resources (OER), gamification and game-based learning, MOOCs, LMS and interoperability, mobile devices, and design. To those working in higher education, some of the trends presented by the team may not have come as a surprise.

article thumbnail

8 maker tools to inspire next-gen innovation and design

eSchool News

In a conversation with Education Week , Bdeir said schools need to find ways to make science, technology, engineering, arts, and math (STEAM) education more fun, engaging, and accessible for students. “I Nova Labs is a free digital platform that engages teens in games that foster scientific inquiry.