Remove Accessibility Remove Game-Based Learning Remove Problem-Based Learning
article thumbnail

3 ways technology & innovation are transforming classrooms

eSchool News

Thanks to recent technology and innovative solutions, students are gaining more and more access to education outside the classroom, thereby expanding their learning and career opportunities in a variety of ways. According to a study conducted by game-based learning platform, Kahoot!,

article thumbnail

The Impact of Inclusive STEM Education

Edsurge

The STEM+CS team develops every opportunity from a lens of inclusion and accessibility for all. Equity of opportunity accessibility is first and foremost in every initiative within STEM+CS. Research is foundational to sustaining and expanding access to all students. Iterate on what works and learn from what doesn’t.

STEM 208
article thumbnail

?3 Types of Summer PD That Won’t Sacrifice Your Vacation

Edsurge

Learn how personalized learning through purposeful gaming can help you engage your students and increase their motivation to learn. Dive into blended and problem-based learning to deepen your understanding of how to use 1:1 computing in your classroom. Designing for the 21st Century Classroom.