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Prioritizing inclusivity in game-based learning

eSchool News

s director of learning design, and Plub Limpiti, learning designer at Kahoot!, the whitepaper explores the challenges and vast opportunities in creating more inclusive game-based learning experiences that lead to better outcomes. Our new paper is a testament to Kahoot!’s

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New tool aids game-based learning integration

eSchool News

Digital learning system helps schools integrate game-based learning applications. For classrooms with no network access, the server can broadcast its own LAN, reducing the load on the school network infrastructure. Next page: Highlights of the classroom gaming server. RGS, a business unit of Avnet, Inc.,

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Reflections on 50 years of Game-Based Learning (Part 3)

Edsurge

More than 50 years after Don Rawitsch introduced Oregon Trail in his eighth grade class, the debate continues : Can games become a legitimate tool for learning? Proponents of game-based learning have good reason to be optimistic—but also cautious. Audience engagement poses another conundrum.

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On a Mission With Game-Based Learning

Edsurge

Kelly, a two-time recipient of the Canadian Prime Minister’s Award for Teaching Excellence in STEM, believes that mission- and game-based learning are ideal for captivating students across the curriculum, not just in technology class. EdSurge: You talk a lot about mission-based learning. I dive in with the kids.

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Why Game Based Learning Is the Right Choice for Remote Teaching

Ask a Tech Teacher

It’s called Game Based Learning (GBL). It simply means teachers include games in their lesson plans to teach curricular concepts. By using the games kids already love–want to play–GBL has an opportunity to turn students into lifelong learners who enjoy learning. More on Game-based Learning.

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The New Revenue Source Catching on with Game-Based Learning: Mom and Dad

Edsurge

When Julia Rivard Dexter first launched her game-based learning startup, Squiggle Park , she was hoping to reverse declining literacy rates by creating games that were so fun and engaging kids would want to play in their free time.

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3 ways educators leverage gamification strategies

eSchool News

Still, there’s an art to gamifying a lesson and ensuring that students are actually learning instead of just playing a game for points. M:EE is a game-based learning platform that promotes creativity, collaboration, and problem-solving in an immersive digital environment. Popular among students (and teachers!),